Tag games
first post from performancing, which i hope will make my blogging tasks more managable.
We will be exploring collaborative tagging in our workshops, and have been looking for interesting examples to guide the design of them. Anton found STEVE earlier and going through some of their references i was happy to see The ESP Game mentioned. Such a simple HHCI , yet so much data was gleaned.
We began designing our own workshops to be a much lower fidelity, (think post-its) but i think some game element, even a superficial one might drive user participation. In applying rules to the act of tagging, a game provides lots of opportunities to design relationships between users, the information, and the interface. Imagine if you will, (massive?)multi-player Tic TAG Toe. (try this classic version for now, http://www.tictactoe.com/)
Tic Tac Toe is a Zero Sum Game, and as i surf through the wikipedia links this could be a can o worms.
[…] As I imagine how users can take tags to the next level, for the upcoming IA summit, I look forward to putting our ideas to the test to see if the feedback companies like tagcloud afford, has anything to do with how users expect the data to be displayed. Not that I expect we’ll get that far. Technorati Tags: interface tagcloud tagging […]
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